{
  "schema": 1,
  "created": "2026-10-18",
  "status": "Pose refinement of existing local v1 hands",
  "network_used": false,
  "paid_assets": false,
  "external_ai_used": false,
  "sources": [
    {
      "use": "Anatomical mesh, skinning and 35 retained arm/hand bones",
      "author": "MakeHuman Community",
      "license": "CC0",
      "source_url": "https://github.com/makehumancommunity/mpfb2/releases/tag/v2.0.8",
      "local_source": "v1/tools/mpfb/data/3dobjs/base.obj",
      "sha256": "8e761e6624b8f54536409135d1636da63b32486a90d4897f84e121d144f6fb4c"
    },
    {
      "use": "Skin albedo, cropped into 4 UV islands without resampling",
      "author": "MakeHuman Community / system assets credits: Data Collection AB, Joel Palmius, Jonas Hauquier",
      "license": "CC0",
      "source_url": "https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html",
      "local_source": "v1/assets/skins/middleage_caucasian_male/middleage_lightskinned_male_diffuse.png",
      "sha256": "3f94f3f6a5cab92dedf5cce392a87332312fc435f1cb44c6e7b897daef9a5fbb"
    },
    {
      "use": "Existing sleeve topology, independently extracted and refitted into plain modern sleeves",
      "author": "Rehman Polanski",
      "license": "CC0 (local MHCLO header)",
      "source_url": null,
      "local_source": "factory-v1/inputs/clothes/rehmanpolanski_viking_tunic/rehmanpolanski_viking_tunic.mhclo",
      "sha256": "349b5b7b2abc44a7bd0b52ca99bd352e7d3b316cd4be5d539bbd9587462e801c",
      "source_note": "Existing local asset, source website URL not independently reverified in this pass; license is recorded in its MHCLO header and archived factory provenance."
    }
  ],
  "license_evidence": [
    "v1/provenance.json",
    "factory-v1/provenance.json",
    "https://static.makehumancommunity.org/about/license.html"
  ],
  "original_work": [
    "Anatomical arm/hand extraction from existing source",
    "Independent 35-bone viewmodel rig and relaxed bind pose",
    "Sleeve topology refit, proper shell thickness, clean cuffs and forearm weighting",
    "Lossless cropped UV-island atlas and original local weave normal reused",
    "Five small authored skeletal viewmodel clips",
    "v2 neutral pose refinement with unchanged mesh topology/materials",
    "Named palm attachment sockets and all-frame export verification"
  ],
  "excluded": [
    "Rest of merchant body, historical clothing, headwrap and old merchant animations",
    "Primitive anatomical substitutes",
    "Reference screenshots are art direction only and are not embedded in the asset"
  ],
  "limitations": [
    "Source skin texture has limited hand texel density and no pore/nail normal map.",
    "Hand posture and motion remain an evaluation candidate.",
    "Interact clip is an uncontacted preview; gameplay must gate actual reach by target bounds.",
    "No real-world motion capture is claimed."
  ]
}